British Esports and WorldSkills UK introduce student Esports Enterprise & Entrepreneurship Challenge
New competition will test business, leadership, and pitching skills as esports continues to emerge as a career pathway for students.
British Esports and WorldSkills UK have launched a new esports-focused competition designed to develop business and employability skills among students, as the sector continues to expand beyond gameplay into careers in enterprise and production.
The Esports Enterprise & Entrepreneurship Challenge will see students explore the commercial side of esports, building startup concepts, conducting market research, and presenting business plans to industry stakeholders. The initiative reflects a broader shift in EdTech and skills development, where emerging sectors are being used to teach applied, career-ready capabilities.
Competition focuses on real-world business skills
The challenge is based on the Pearson and British Esports Level 3 BTEC National qualification in Esports and is structured around enterprise development rather than technical gameplay.
Participants will be required to develop a viable esports business idea, supported by research and financial planning, before delivering a professional pitch. The format is designed to test communication, commercial awareness, and the ability to translate industry knowledge into practical outcomes.
Ben Blackledge, Chief Executive at WorldSkills UK, says the collaboration is intended to align skills development with industry demand. He says the initiative reflects a commitment to “championing emerging industries and the capabilities they require,” while supporting learners to develop “the work-ready skills needed to secure employment” in a growing sector.
Pilot programme sets pathway for national rollout
The competition will run as a pilot in 2026, with plans to expand into a full national competition in 2027.
Entries are open by invitation, with an initial entry stage running from May to June. A national qualifier will take place at the National Esports Performance Campus in Sunderland, where students will refine their ideas and deliver a short pitch to industry professionals.
Selected finalists will move into a development phase between August and October, receiving mentoring and preparation support before presenting full business plans at the WorldSkills UK National Finals in November.
Esports positioned as route into wider careers
The challenge is open to students aged 16 and above who are enrolled in or have completed Level 3 qualifications, with a focus on those studying enterprise-related content within esports education pathways.
By focusing on business planning, pitching, and market analysis, the initiative positions esports as a route into broader careers across technology, media, and digital industries, rather than a standalone discipline.
The format also reflects increasing demand for applied learning models that connect classroom content with real-world industry expectations, particularly in sectors where traditional pathways are still evolving.