Baltimore Mayor Brandon Scott, NWN and Intel open the world’s first AI Computer Resource Lab
The innovative lab was created in partnership with Baltimore Recreation and Parks department to provide access to cutting-edge AI tools and training opportunities.
"NWN is proud to bring cutting-edge AI technology and training directly to the Baltimore community," says Jim Sullivan, President and CEO at NWN. "This lab represents more than just access to powerful tools—it empowers students and seniors with the skills they need to thrive in a digital world."
The lab is equipped with advanced AI computers, powered by Intel and managed by NWN and aims to act as a community hub for digital learning, career development, and innovation.
"The City of Baltimore already has a relationship with NWN and it is nice to see that expanding to work with our recreation centers and youth," adds Mayor Scott. "This lab is equipped with the best of the best technology, which our youth and community members deserve.
“Residents will be able to access state-of-the-art technology with a tailored curriculum to help build foundational knowledge in the growing field of AI. And even better, they will have this resource right in their neighborhood at no cost to them. By providing this access we are working to bridge the digital divide and create opportunities for learning, education and job training."
The organizations previously partnered with the Baltimore Ravens and Greenmount Recreation Center to host the inaugural AI Athletics Day, introducing young people to the role of AI in sports, education, and everyday life.
The ETIH Innovation Awards 2026
The EdTech Innovation Hub Awards celebrate excellence in global education technology, with a particular focus on workforce development, AI integration, and innovative learning solutions across all stages of education.
Now open for entries, the ETIH Innovation Awards 2026 recognize the companies, platforms, and individuals driving transformation in the sector, from AI-driven assessment tools and personalized learning systems, to upskilling solutions and digital platforms that connect learners with real-world outcomes.
Submissions are open to organizations across the UK, the Americas, and internationally. Entries should highlight measurable impact, whether in K–12 classrooms, higher education institutions, or lifelong learning settings.
Winners will be announced on 14 January 2026 as part of an online showcase featuring expert commentary on emerging trends and standout innovation. All winners and finalists will also be featured in our first print magazine, to be distributed at BETT 2026.