Higher Education, e-gaming Emma Thompson 02/03/2026 Higher Education, e-gaming Emma Thompson 02/03/2026 National HBCU esports league unveiled as PlayVS extends K-12 pathway into higher education Read More esports Rachel Lawler 26/01/2026 esports Rachel Lawler 26/01/2026 PlayVS acquires Vanta Esports, expanding gaming network for competitive gaming in schools and colleges Read More e-gaming Rachel Lawler 24/09/2025 e-gaming Rachel Lawler 24/09/2025 PlayVS and Skillprint launch new gaming communities helping students to build resilience, focus and confidence Read More esports Rachel Lawler 14/08/2025 esports Rachel Lawler 14/08/2025 PlayVS College League partners with the National Junior College Athletic Association Esports Read More esports Rachel Lawler 31/07/2025 esports Rachel Lawler 31/07/2025 PlayVS launches the PlayVS College League, aiming to transition collegiate esports Read More acquisition Rachel Lawler 23/04/2025 acquisition Rachel Lawler 23/04/2025 PlayVS acquires Generation Esports and Playfly College to unify K–12 and college esports on one platform Read More esports Emma Thompson 17/10/2024 esports Emma Thompson 17/10/2024 PlayVS and Omnic.AI connect to bring AI-powered performance analytics to high school e-sports Read More TRENDING: ETIH INNOVATION AWARDS Featured ETIH Innovation Awards Winners: IXL receives Editor’s Choice Award ETIH Innovation Awards Winners: Synap wins two awards for assessment and engagement ETIH Innovation Awards Winners: EdenFiftyOne wins Best Solution for UK Institutions ETIH Innovation Awards Winners: BoodleBox wins EdTech Start-Up of the Year TRENDING: RESEARCH Featured Google DeepMind and partners put $10M behind multi-agent AI safety research 68% of young students say AI saves time, while one in five report less creativity AMD, Dell and Cambridge set up UK sovereign AI lab alongside Zenith supercomputer MDPI renews Consortium of Swiss Academic Libraries open access deal covering 24 institutions TRENDING: AI IN EDUCATION Featured OpenAI Academy adds courses that take workplace teams from prompts to agents EEF opens research call on how generative AI affects student cognition OpenAI calls for youth AI safety institute ahead of G7 Summit OpenAI names first ChatGPT Futures Class of 2026 to back student AI projects Subscribe to the ETIH Newsletter Sign up with your email address to receive news and updates. First Name Last Name Email Address Sign Up We respect your privacy and will not pass your email address on to third parties. However, we will occasionally send you promotional messages on behalf of our advertisers. Thank you!
Higher Education, e-gaming Emma Thompson 02/03/2026 Higher Education, e-gaming Emma Thompson 02/03/2026 National HBCU esports league unveiled as PlayVS extends K-12 pathway into higher education Read More
esports Rachel Lawler 26/01/2026 esports Rachel Lawler 26/01/2026 PlayVS acquires Vanta Esports, expanding gaming network for competitive gaming in schools and colleges Read More
e-gaming Rachel Lawler 24/09/2025 e-gaming Rachel Lawler 24/09/2025 PlayVS and Skillprint launch new gaming communities helping students to build resilience, focus and confidence Read More
esports Rachel Lawler 14/08/2025 esports Rachel Lawler 14/08/2025 PlayVS College League partners with the National Junior College Athletic Association Esports Read More
esports Rachel Lawler 31/07/2025 esports Rachel Lawler 31/07/2025 PlayVS launches the PlayVS College League, aiming to transition collegiate esports Read More
acquisition Rachel Lawler 23/04/2025 acquisition Rachel Lawler 23/04/2025 PlayVS acquires Generation Esports and Playfly College to unify K–12 and college esports on one platform Read More
esports Emma Thompson 17/10/2024 esports Emma Thompson 17/10/2024 PlayVS and Omnic.AI connect to bring AI-powered performance analytics to high school e-sports Read More